Mechs are the main element of the Mech Arena. They are combat robots that can be sent to Battles. You can equip each of them with up to 2 Weapons and 1 Pilot. The total Energy Consumption of equipped Weapons cannot exceed Mech's Energy Limit.
You can have a maximum of 5 Mechs in your Squad. They are stored in your Hangar.
Hangar
How to add a Mech
How to remove a Mech:
Mechs' Properties
- Role — describes the sorts of tactics that a Mech is best suited for (Scout, Attacker, Tank, or Support)
- Energy Capacity — measurement showing how much Energy the Mech can provide to its Weapons. The total Energy Cost of all Weapons on a Mech cannot exceed the Mech's Energy Capacity
- Ability — a unique ability the Mech can activate
- HP (Health Points) — measurement showing how much Damage the Mech can take
- Speed — measurement showing how quickly the Mech can move
- Ability Cooldown — time required to recharge the Mech's Ability before activating it again
- Power — an approximation of the Mech's strength in combat (HP, ability, speed, etc.)
- Power Rating — measurement of how strong your Mech is with all of its equipped Weapons
You can go to your Inventory and tap on any Mech to check out its strengths and weaknesses:
Mech's information tab
Pilots
Pilots are special in-game characters that can be paired with a Mech to boost its damage & HP stats.
How to add a Pilot
How to remove a Pilot
Mods
Mods provide players with further Mech improvements, making them more damage-resistant.
For example, some Mods provide special Shields or grant additional HP.
Each Mech has four available Mod slots designed to hold a different type of Mod.
How to equip Mod
Check out more helpful articles on the related topics:
- Pilots
- Squad Presets
- Why do I need Blueprints?
- General info about Weapons